DEMONS NIGHT FEVER Stat Raising: How Misdeeds and Base Training Work
DEMONS NIGHT FEVER stat raising functions through menu-based misdeeds and base activities that award points and levels, rather than grinding battlefield experience. Selecting one of five misdeed styles permanently builds specific character attributes while generating currency for the skill tree.

DEMONS NIGHT FEVER stat raising functions through menu-based misdeeds and base activities that award points and levels, rather than grinding battlefield experience. Selecting one of five misdeed styles permanently builds specific character attributes while generating currency for the skill tree.
How Character Growth Works Outside Battle
Standard combat encounters do not award character experience points. Instead, killshiro katanaka increases his Main Character Level through base preparation menus before entering tactical maps. The Main Character Level quantifies overall villain status, improving base attributes with each level gained.
The base interface includes several operational categories:
- Committing misdeeds to gain direct attribute points and level progress.
- Looting to collect usable inventory items.
- Recruitment to perform abductions of allied peon units.
- Treasure hunts to fight small skirmishes for map rewards.
- Awakening to spend currency on active abilities and unit parameters.
Each action taken in the preparation hub advances the in-game calendar. Because each story segment imposes a strict chapter time limit of 30 to 40 days, stat investments require deliberate planning before challenging the required rank-up battles.
The Five Misdeed Styles
When selecting the misdeed command, the game presents five distinct development styles. Each style upgrades three specific parameters while leaving the remaining two unbuffed. Early in the campaign, giga super death advises focusing on Physical ATK through Cruelty, Malice, or Guile so the protagonist can handle rogue threats without relying entirely on expendable allies. Skill letter grades begin at rank G and climb as stats increase.
The decision table below breaks down the attribute focus and omissions for each misdeed path:
| Misdeed Style | Increased Attributes | Excluded Attributes |
|---|---|---|
| Cruelty | HP, Physical ATK, Special ATK | Physical DEF, Special DEF |
| Malice | Physical ATK, Physical DEF, Special DEF | HP |
| Wrath | Special ATK, Physical DEF, Special DEF | HP, Physical ATK |
| Guile | HP, Physical ATK, Physical DEF | Special ATK, Special DEF |
| Obsession | HP, Special ATK, Special DEF | Physical ATK, Physical DEF |
Selecting an action also generates random bonus points. For instance, committing a single physical act can grant over 100 bonus points alongside direct gains such as +5 Physical ATK, +1 Physical DEF, and +1 Special DEF, pushing the protagonist toward his next milestone.
Allocating Perverse Points and Scaling Damage
Performing sins generates perverse points, the primary currency required for progression. These points unlock nodes within the skill tree, expand peon squad capacity, and unlock new abilities through the Corrupt Grade system.
Direct attacks from the protagonist deal minimal damage during the opening chapters. On the Steam community forums, players noted that even a level 47 protagonist can deal 0 direct strike damage to a level 27 enemy. The early combat loop relies heavily on the peon exploitation system, using position swaps and HP drains to set up unit detonations. Sacrificing abducted minions activates destructive kill skills that deliver area-of-effect damage based on unit explosion profiles. To make the protagonist an effective direct fighter, players must invest points into percentage-based stat-sharing passives in the upgrade tree, which distribute squad power back to the leader.
Chapter Deadlines and Replay Bonuses
Stat growth extends beyond single chapter runs through the built-in achievement system. While taking time to farm misdeeds builds numerical power, finishing chapters well before the final day limit triggers milestone rewards.
Completing a chapter within 20 days, accumulating targeted growth point thresholds, or cycling a set number of peon reincarnations awards permanent enhancements. These milestone bonuses include carry-over capacity upgrades for inventory items and peons, as well as permanent stat boosts of up to 50%. Repeating earlier chapters allows players to bank these multipliers, turning subsequent story missions into significantly faster clears.
